25 natures · ±10%
Pokémon Nature Chart
Every nature and the stat it raises and lowers. Use the filters to find natures for a specific stat.
Nature chart: raised vs lowered stat
| Raises ↓ / Lowers → | −Attack | −Defense | −Sp. Atk | −Sp. Def | −Speed |
|---|---|---|---|---|---|
| +Attack | |||||
| +Defense | |||||
| +Sp. Atk | |||||
| +Sp. Def | |||||
| +Speed |
Tap a nature to filter the list. Natures on the diagonal are neutral.
All 25 Pokémon natures
| Nature | Increases (+10%) | Decreases (−10%) |
|---|---|---|
| Adamant | ▲ Attack | ▼ Sp. Atk |
| Bashful | — | — |
| Bold | ▲ Defense | ▼ Attack |
| Brave | ▲ Attack | ▼ Speed |
| Calm | ▲ Sp. Def | ▼ Attack |
| Careful | ▲ Sp. Def | ▼ Sp. Atk |
| Docile | — | — |
| Gentle | ▲ Sp. Def | ▼ Defense |
| Hardy | — | — |
| Hasty | ▲ Speed | ▼ Defense |
| Impish | ▲ Defense | ▼ Sp. Atk |
| Jolly | ▲ Speed | ▼ Sp. Atk |
| Lax | ▲ Defense | ▼ Sp. Def |
| Lonely | ▲ Attack | ▼ Defense |
| Mild | ▲ Sp. Atk | ▼ Defense |
| Modest | ▲ Sp. Atk | ▼ Attack |
| Naive | ▲ Speed | ▼ Sp. Def |
| Naughty | ▲ Attack | ▼ Sp. Def |
| Quiet | ▲ Sp. Atk | ▼ Speed |
| Quirky | — | — |
| Rash | ▲ Sp. Atk | ▼ Sp. Def |
| Relaxed | ▲ Defense | ▼ Speed |
| Sassy | ▲ Sp. Def | ▼ Speed |
| Serious | — | — |
| Timid | ▲ Speed | ▼ Attack |
How natures work
Every Pokémon has one of 25 natures. Twenty of them raise one stat by 10% and lower another by 10%. The other five (Bashful, Docile, Hardy, Quirky and Serious) raise and lower the same stat, so they change nothing. HP is never affected.
The 10% applies to the final stat, so a nature matters most on a Pokémon's highest stats. Lowering a stat the Pokémon never uses costs nothing: physical attackers can drop Sp. Atk, special attackers can drop Attack.
How to change a Pokémon's nature
Since Pokémon Sword and Shield, Mints change which stats a nature boosts and lowers. The Pokémon's original nature still shows on its summary screen, but its stats follow the Mint. When breeding, a parent holding an Everstone passes its nature to the Egg.
Best natures by role
The usual picks for competitive and in-game teams.
- Fast physical attacker
- Jolly (+Speed, −Sp. Atk) to outspeed, or Adamant (+Attack, −Sp. Atk) for raw damage.
- Fast special attacker
- Timid (+Speed, −Attack), or Modest (+Sp. Atk, −Attack) for raw damage.
- Physical wall
- Impish (+Defense, −Sp. Atk) or Bold (+Defense, −Attack) for special attackers.
- Special wall
- Careful (+Sp. Def, −Sp. Atk) or Calm (+Sp. Def, −Attack) for special attackers.
- Trick Room
- Brave (+Attack), Quiet (+Sp. Atk), Relaxed (+Defense) or Sassy (+Sp. Def), all −Speed.
- Mixed attacker
- Naive or Hasty (+Speed, lowering a defense) so neither attacking stat is cut.
Frequently asked questions
How many natures are there?
There are 25 natures. 20 of them raise one stat by 10% and lower another by 10%; the 5 neutral natures (Bashful, Docile, Hardy, Quirky and Serious) change nothing.
Which nature is best?
It depends on the Pokémon. Physical attackers usually want Adamant (+Attack, −Sp. Atk) or Jolly (+Speed, −Sp. Atk); special attackers usually want Modest (+Sp. Atk, −Attack) or Timid (+Speed, −Attack).
Does nature affect HP?
No. Natures only affect Attack, Defense, Sp. Atk, Sp. Def and Speed.